From AV
An anonymous reader writes "Many game developers don't think of the iPhone as being a system which has extensive game piracy. But recent comments by developers and analysts have shown otherwise, and Gamasutra speaks to multiple parties to evaluate the size of the problem and whether there's anything that can be done about it. Quoting: 'Greg Yardley confirms that getting ripped off by pirates is the rule rather than the exception. Yardley is co-founder and CEO of Manhattan-based Pinch Media, a company that provides analytic software for iPhone games. ... "What we've determined is that over 60% of iPhone applications have definitively been pirated based on our checks," he reveals, "and the number is probably higher than that." While it's impossible to estimate how much money developers are losing, it involves more than the price of the game, he says. "What developers lose is not necessarily the sale," he explains, "because I don't believe pirates would have bought the game if they hadn't stolen it. But when there is a back-end infrastructure associated with a game, that is an ongoing incremental cost that becomes a straight loss for the developer."'"
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An anonymous reader writes with this quote from a story at El Reg about an early look at the Silverlight 4 beta: "There are ... major changes to Silverlight's out-of-browser functionality, a loose equivalent to Adobe Systems' AIR runtime for Flash. Even when fully sandboxed, which means having the same permissions that would apply to a browser-hosted Silverlight applet, out-of-browser applications get an HTML control, custom window settings, and the ability to fire pop-up notifications. ... Unfortunately, some of these features are not what they first appear. The HTML control in Silverlight 4 is not a new embedded browser from Microsoft, but uses components from Internet Explorer on Windows, or Safari on the Mac, which means that the same content might render differently. The HTML control only works out-of-browser, and simply displays a blank space if browser-hosted. Clipboard support is text-only in the Silverlight 4 beta, though this could change for the full release. More seriously, COM automation is a Windows-only feature, introducing differentiation between the Mac and Windows implementations."
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An anonymous reader writes "Ever wondered how much the internet physically weighs? 498,438,559,990kg, according to CNET. To reach this figure, they added together public data on the weight of every computer, server and connecting cable. To this they added 6,075,000kg of iPhones, and over 6,800,000kg of Blackberries. Finally, they added the weight of 287,524 viruses and 85 billion+ webpages."
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